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https://repository.uksw.edu//handle/123456789/19066
Title: | Perancangan Aplikasi Mobile Media Pembelajaran Mengenal Komputer Menggunakan ActionScript3: Studi Kasus Sekolah Dasar Kalicacing 02 |
Authors: | Putra, Abiyoso Sukmayanto |
Keywords: | aplikasi Android;media pembelajaran interaktif;mengenal komputer |
Issue Date: | 2019 |
Publisher: | Program Studi Teknik Informatika FTI-UKSW |
Abstract: | Pendidikan merupakan hal yang penting di era modern ini, kualitas pendidikan yang baik menjamin daya saing anak bangsa dengan negara lain. Pendidikan di Indonesia masih menghadapi kurangnya media pembelajaran yang interaktif khususnya di sekolah dasar mengakibatkan banyak siswa merasakan kejenuhan dalam proses belajar mengajar. Berangkat dari permasalahan tersebut maka dilakukan penelitian ini dengan tujuan menghasilkan media pembelajaran yang interaktif untuk siswa sekolah dasar pada materi mengenal komputer untuk siswa kelas 4, 5, 6. Penelitian ini menggunakan metode (research and development) dengan lima tahapan proses yaitu (1)identifikasi masalah; (2)tinjauan pustaka; (3)pengumpulan data; ¬¬(4)perancangan sistem; (5)pengujian sistem; Penelitian dilakukan pada bulan Agustus 2018 di SD Kalicacing 02 Salatiga. Subjek penelitian melibatkan 33 siswa kelas 4, 5 dan 6 SD. Hasil kuesioner siswa pada uji coba lapangan menujukkan nilai rata-rata 78,64% dengan kategori sangat baik. Menurut para siswa dan para guru, media pembelajaran interaktif yaitu Mengenal Komputer layak digunakan dalam pembelajaran kelas 4, 5 dan 6 SD dan dapat meningkatkan ketertarikan siswa terhadap materi pembelajaran serta menumbuhkan minat belajar siswa khususnya di SD Kalicacing 02 Salatiga¬. Education is one of the essential points to fulfill for a country in order to compete with other countries in the modern era. The better the quality of education, the readier for students to face the world. Unfortunately, some problems occur in our country related to this, which is boredom in learning. Thus, interactive learning is needed in the school. Based on this issue, the writer conducted a research of interactive learning process in computer class for students grade 4, 5 and 6. The writer used research and development method which was then modified in five development stages, such as (1) problem identification; (2) literature review; (3) data collection; (4) system design; (5) system design. Held in August 2018 in SD Kalicacing 02, the research itself involve 33 students from grade 4, 5 and 6 as the subjects. The result showed that those students can reach 78. 64 % as the average score which is categorized as 'very good'. According to the students and teachers in this school, interactive learning in 'Mengenal Komputer' was proper and appropriate to apply for grade 4, 5 and 6 in teaching and learning process. It motivated, attracted and encouraged students' eagerness to study, especially students in SD Kalicacing 02 Salatiga. |
Description: | Sementara tidak diijinkan karya tersebut diunggah ke dalam aplikasi Repositori Perpustakaan Universitas karena di scan lembar pengesahan tidak dicantumkan tanggal lulus. |
URI: | http://repository.uksw.edu/handle/123456789/19066 |
Appears in Collections: | T1 - Informatics Engineering |
Files in This Item:
File | Description | Size | Format | |
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T1_672015066_Abstract.pdf | Abstract | 222.4 kB | Adobe PDF | View/Open |
T1_672015066_Full text.pdf Restricted Access | Full text | 3.08 MB | Adobe PDF | View/Open |
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