Please use this identifier to cite or link to this item: https://repository.uksw.edu//handle/123456789/24250
Title: Penerapan Pendekatan Saintifik dan Model TGT terhadap Motivasi Belajar Siswa SD Negeri Mukiran 03 dan SD Negeri Mukiran 04
Authors: Hermawan, Albertus
Keywords: saintifik;Team Games Tournament;motivasi belajar
Issue Date: 2020
Abstract: Pembelajaran saintifik menekankan pada proses pencarian pengetahuan dari pada transfer pengetahuan, peserta didik dipandang sebagai subjek pembelajar yang perlu dilibatkan secara aktif dalam proses pembelajaran. Model Team Games Tournament melibatkan peserta didik sebagi tutor sebaya, mengandung unsur permainan yang bisa meningkatkan semangat belajar. Tujuan penelitian ini adalah untuk menguji perbedaan motivasi belajar peserta didik menggunakan model pembelajaran Saintifik dan Team Games Tournament (TGT). Jenis penelitian ini adalah penelitian eksperimen dengan menggunakan desain eksperimen semu (quasi eksperimental research). Penelitian dilaksanakan di SD Mukiran 03 dan SD Mukiran 04, Kecamatan Kaliwungu, Kabupaten Semarang pada Semester 2 tahun pelajaran 2019 - 2020. Pelaksanaan eksperimen dilakukan di kelas 4, dengan masing – masing sampel sebesar 20 peserta didik. Uji Beda dilakukan dengan metode independent t test untuk mengetahui secara komparatif perbedaan mean rata – rata bermakna antara 2 kelompok. Nilai signifikansi dari kesamaan varians yang diasumsikan dan kesamaan varians yang tidak diasumsikan memperoleh nilai < nilai alpha (0,000 < 0,050). Hasil tersebut menunjukkan bahwa kelompok yang diberi perlakuan menggunakan model pembelajaran saintifik (SDN Mukiran 03) memiliki perbedaan signifikan dengan kelas yang diberi perlakuan menggunakan model pembelajaran team games tournament (SDN Mukiran 04).
Scientific learning emphasizes the process of finding knowledge rather than transferring knowledge, students are seen as subjects of learners who need to be actively involved in the learning process. The Model Games Tournament model involves students as peer tutors, containing elements of the game that can increase learning enthusiasm. The purpose of this study was to examine differences in student learning motivation using Scientific learning models and Team Games Tournament (TGT). This type of research is experimental research using quasi experimental design (quasi experimental research). The research was conducted at Mukiran 03 Elementary School and Mukiran 04 Elementary School, Kaliwungu District, Semarang Regency in Semester 2 in the academic year 2019 - 2020. The experiment was carried out in grade 4, with each sample of 20 students. The different test was conducted using the independent t test method to find out comparatively the mean difference between the mean groups. The significance value of the similarity of variance assumed and the similarity of variance that is not assumed to obtain a value <alpha value (0,000 <0.050). These results indicate that the groups that were treated using the scientific learning model (SDN Mukiran 03) had significant differences with the classes that were treated using the team games tournament learning model (SDN Mukiran 04).
URI: https://repository.uksw.edu/handle/123456789/24250
Appears in Collections:T1 - Primary School Teacher Education

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T1_292016052_BAB I.pdf
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T1_292016052_BAB II.pdf
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T1_292016052_BAB III.pdf
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T1_292016052_Daftar Pustaka.pdfDaftar Pustaka388.64 kBAdobe PDFView/Open
T1_292016052_Lampiran.pdf
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Lampiran6.83 MBAdobe PDFView/Open


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