Please use this identifier to cite or link to this item: https://repository.uksw.edu//handle/123456789/28409
Title: PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA DIGITAL MOUNTAIN SNAKE (DMS) PADA MATERI BILANGAN BULAT SMP
Authors: wibisono, krismasto
Keywords: penelitian pengembangan;Pembelajaran Matematika;Android
Issue Date: 22-Sep-2022
Abstract: Abstrak Latar Belakang : Pengembangan dalam Model ADDIE berisi rancangan produk bahan ajar di SMP Kristen 3 Surakarta. Tujuan : Penelitian bertujuan menghasilkan produk berupa Media Pembelajaran Matematika berbasis Android materi bilangan bulat. Metode : Data yang dikumpulkan berupa data kuantitatif dan kualitatif. Teknik pengumpulan data dalam penelitian R&D adalah data kemampuan siswa dalam belajar materi bilangan bulat siswa kelas VII SMP Kristen 3 Surakarta. Hasil : Hasil penelitian ini adalah pengembangan metode ADDIE ini direvisi berdasarkan hasil validasi ahli isi materi, ahli desain media dan ahli desain pembelajaran matematika dan uji coba lapangan media Digital Mountain Snake. Revisi produk media pembelajaran matematika yang berkualitas mencari kesesuaian antara media pembelajaran dengan siswa sebagai pengguna produk Digital Mountain Snake. Kesimpulan : Media pembelajaran sangat efektif, efisien dan menarik untuk digunakan pada pembelajaran matematika. Kata Kunci : Pengembangan Media; Pembelajaran Matematika; Android Abstract Background: The development in the ADDIE Model contains the design of teaching material products at Junior High School Kristen 3 Surakarta. Objectives: The research aims to produce a product in the form of Android-based Mathematics Learning Media for integer material. Methods: The data collected is in the form of quantitative and qualitative data. The data collection technique in R&D research is data on students' ability to learn integer material for grade VII students of Junior High School Kristen 3 Surakarta. Results: The result of this study is that the development of the ADDIE method was revised based on the validation results of material content experts, media design experts and mathematics learning design experts and field trials of digital Mountain Snake media. Revision of quality mathematics learning media products seeks compatibility between learning media and students as users of Digital Mountain Snake products. Conclusion: Learning media is very effective, efficient and interesting to use in mathematics learning. Keywords: Media Development; Mathematics Learning; Android
URI: https://repository.uksw.edu//handle/123456789/28409
Appears in Collections:T1 - Mathematics Education

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