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https://repository.uksw.edu//handle/123456789/33100
Title: | Pengembangan Media Pembelajaran Buku Elektronik (E-Book) Menggunakan Flipbuilder Pada Mata Pembelajaran Informatika |
Other Titles: | Development of Electronic Learning Media Book (E-book) Using Flipbuilder in the Subject of Informatics |
Authors: | Kurniawan, Isma |
Keywords: | Electronic book;E-book;Pengembangan;Media Pembelajaran;Flipbuilder;Informatika |
Issue Date: | Mar-2024 |
Abstract: | Bahan ajar merupakan sumber pembelajaran yang digunakan selama proses pembelajaran, memfasilitasi penyampaian informasi materi pelajaran. Selain buku cetak, bahan ajar juga dapat berupa media berbasis elektronik, seperti buku elektronik (e-book). Penelitian ini bertujuan untuk mengembangkan media pembelajaran berupa e-book pada mata pelajaran informatika materi interaksi antar perangkat. E-book merupakan bahan ajar yang dapat memenuhi kebutuhan siswa dalam memahami materi interaksi antar perangkat. Penelitian ini merupakan jenis penelitian dan pengembangan (Research and Development/R&D) yang menerapkan model ADDIE yang terdiri dari lima tahapan: analisis (analysis), desain (design), pengembangan (development), implementasi (implementation), dan evaluasi (evaluation). Hasil penelitian menunjukkan bahwa media pembelajaran ini layak dan menarik untuk digunakan dalam proses pembelajaran. Pada tahap validasi oleh ahli media, rata-rata total penilaian adalah 3,5, sementara validator materi memberikan penilaian dengan rata-rata total 3,5. Kebermanfaatan media pembelajaran digital dalam bentuk e-book mendapatkan rata-rata total penilaian sebesar 3,6. Teaching materials are learning resources utilized throughout the learning process, facilitating the delivery of subject matter information. Besides printed books, teaching materials can also take the form of electronic media, such as e-books. This research aims to develop a learning media in the form of an e-book for the subject of informatics, specifically focusing on the topic of device interaction. E-books represent instructional materials capable of meeting students' needs in comprehending device interaction materials. This research adopts a Research and Development (R&D) approach applying the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. The research findings indicate that this instructional media is suitable and engaging for use in the learning process. During the validation stage by media experts, the average total assessment was 3.5, while content validators provided assessments with an average total of 3.5. The utility of digital instructional media in the form of e-books received an average total assessment score of 3.6. |
URI: | https://repository.uksw.edu//handle/123456789/33100 |
Appears in Collections: | T1 - Informatics and Computer Engineering Education |
Files in This Item:
File | Description | Size | Format | |
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T1_702019709_Judul.pdf | 1.11 MB | Adobe PDF | View/Open | |
T1_702019709_Isi.pdf Until 9999-01-01 | 817.14 kB | Adobe PDF | View/Open | |
T1_702019709_Daftar Pustaka.pdf | 209.96 kB | Adobe PDF | View/Open | |
T1_702019709_Formulir Pernyataan Persetujuan Penyerahan Lisensi Tugas Akhir dan Pilihan Embargo.pdf | 227.32 kB | Adobe PDF | View/Open |
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