Please use this identifier to cite or link to this item: https://repository.uksw.edu//handle/123456789/33797
Title: Pengembangan Media Komik Digital Matematika (Migimatika) untuk Meningkatkan Kemampuan Pemecahan Masalah di Sekolah Dasar
Other Titles: Pengembangan Media Komik Digital Matematika (Migimatika) untuk Meningkatkan Kemampuan Pemecahan Masalah di Sekolah Dasar
Authors: Khusniyati, Lia
Keywords: Kemampuan Pemecahan Masalah;Komik Digital;Matematika;Think Pair Share
Issue Date: 27-May-2024
Abstract: Penelitian ini bertujuan untuk mengembangkan dan menguji kevalidan, kepraktisan dan keefektifan media komik digital dengan model Think Pair Share pada mata pelajaran matematika di sekolah dasar. Metode penelitian yang digunakan adalah R&D oleh (Sukmadinata, 2017) yaitu (1) Studi pendahuluan, (2) Pengembangan Produk, dan (3) Pengujian Produk. Kemudian model pengembangan yang digunakan adalah milik (Aldoobie, 2015) dengan langkah pengembangan ADDIE yang terbagi menjadi 4, yaitu (A)nalysis, (D)esign, (D)evelopment, (I)mplementation, (E)valuation. Kevalidan produk diperoleh melalui uji pakar. Kepraktisan produk diperoleh melalui uji coba terbatas dengan instrumen angket. Kemudian keefektifan produk diperoleh melalui uji coba satu kelas dengan menggunakan Paired Sample T-Test. Subjek penelitian ini adalah siswa kelas IV Sekolah Dasar di SD Delik 03. Hasil dari penelitian ini menunjukkan bahwa media komik digital mampu meningkatkan kemampuan pemecahan masalah siswa di Sekolah Dasar. Media pembelajaran dinyatakan valid. Berdasarkan hasil uji pakar media menunjukkan bahwa media komik termasuk dalam kategori sangat tinggi dengan presentase 92%, kemudian ahli desain pembelajaran menilai dengan kategori sangat tinggi sebesar 91,11%. Media komik digital dinyatakan praktis berdasarkan hasil angket respon siswa dengan presentase sebesar 89,2%. Keefektifan dari komik digital matematika dinyatakan efektif berdasarkan hasil Paired Samples T Test pretest dan posttest. Hasil uji menunjukkan bahwa nilai Sig. (2-tailed) sama dengan 0.001 yang menunjukkan adanya perbedaan yang signifikan antara hasil belajar pada pretest dan posttest siswa.
This research aims to develop and test the validity, practicality and effectiveness of digital comic media using the Think Pair Share model in mathematics subjects in elementary schools. The research method used is R&D by (Sukmadinata, 2017), namely (1) Preliminary study, (2) Product Development, and (3) Product Testing. Then the development model used is that of (Aldoobie, 2015) with ADDIE development steps which are divided into 4, namely (A) analysis, (D) design, (D) development, (I) implementation, (E) evaluation. Product validity is obtained through expert testing. The practicality of the product was obtained through limited trials using a questionnaire instrument. Then the effectiveness of the product was obtained through a one-class trial using the Paired Sample T-Test. The subjects of this research were fourth grade elementary school students at SD Delik 03. The results of this research showed that digital comic media was able to improve students' problem solving abilities in elementary schools. The learning media is declared valid. Based on the results of media expert tests, it shows that comic media is included in the very high category with a percentage of 92%, then learning design experts rate it in the very high category at 91.11%. Digital comic media was declared practical based on the results of the student response questionnaire with a percentage of 89.2%. The effectiveness of digital mathematics comics was declared effective based on the results of the Paired Samples T Test pretest and posttest. The test results show that the Sig. (2-tailed) is equal to 0.001, which indicates a significant difference between students' learning outcomes on the pretest and posttest.
URI: https://repository.uksw.edu//handle/123456789/33797
Appears in Collections:T1 - Primary School Teacher Education

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