Please use this identifier to cite or link to this item: https://repository.uksw.edu//handle/123456789/33805
Title: Pengembangan Buku Saku Berbasis Game Untuk Meningkatkan Hasil Belajar IPS Siswa Kelas IV Tema Pahlawan Nasional Indonesia
Authors: Hidayat, Muhammad Alfhajrin
Keywords: development;pocket book;puzzle game;learning outcomes;buku saku;hasil belajar;pengembangan
Issue Date: 27-May-2024
Abstract: This study aims to determine the steps of media development, determine the validity of learning media, and determine the level of effectiveness of game-based pocket book learning media to improve social studies learning outcomes of grade IV students on the theme of Indonesian National Heroes. The method used in this research is R&D using the ASSURE development model, namely: Analyse Learner, State Objective, Select Media and Materials, Utizile Media and Materials, Require Learner Participation, and Evaluate and Revise. The results of validation from material experts, pocket book learning media get a score of 80% so that it is included in the very high category. The results of validation from learning media experts obtained a feasibility score of 90%, so it was included in the very high category. And the results of the validation of learning design experts get a score of 70% so that it is included in the high category. The results of the Paired Samples Test test show that the sig (2-tailed) value is 0.000 <0.05, it can be concluded that there is a significant difference between the pretest results and the posttest results of the assessment of learning outcomes of grade IV elementary school students. So that the game-based pocket book learning media proved to be valid and effective in improving the social studies learning outcomes of fourth grade students of SD Negeri Kutowinangun.
Penelitian ini bertujuan untuk mengetahui langkah pengembangan media, mengetahui kevalidan media pembelajaran, dan mengetahui tingkat keefektifan media pembelajaran buku saku berbasis game untuk meningkatan hasil belajar IPS siswa kelas IV tema Pahlawan Nasional Indonesia. Metode yang digunakan dalam penelitian ini adalah R&D dengan menggunakan model pengembangan ASSURE yaitu: Analyse Learner, State Objektive, Select Media and Materials, Utizile Media and Materials, Require Learner Participation, dan Evaluasi and Revise. Hasil validasi dari ahli materi, media pembelajaran buku saku mendapatkan skor 80% sehingga termasuk dalam kategori sangat tinggi. Hasil validasi dari ahli media pembelajaran memperoleh skor kelayakan sebesar 90%, sehingga termasuk dalam kategori sangat tinggi. Serta hasil validasi ahli desain pembelajaran mendapatkan skor 70% sehingga termasuk dalam kategori tinggi. Hasil uji Paired Samples Test diketahui bahwa nilai sig (2-tailed) 0,000 < 0,05, maka dapat disimpulkan bahwa terdapat perbedaan yang nyata antara hasil pretest dan hasil posttest dari penilaian hasil belajar siswa kelas IV SD. Sehingga media pembelajaran buku saku berbasis game terbukti valid dan efektif dalam peningkatan hasil belajar IPS peserta didik kelas IV SD Negeri Kutowinangun.
URI: https://repository.uksw.edu//handle/123456789/33805
Appears in Collections:T1 - Primary School Teacher Education

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