Please use this identifier to cite or link to this item: https://repository.uksw.edu//handle/123456789/36627
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dc.contributor.advisorAirlanda, Gamaliel Septian-
dc.contributor.authorWulansari, Dewi Candra-
dc.date.accessioned2025-03-13T08:22:12Z-
dc.date.available2025-03-13T08:22:12Z-
dc.date.issued2025-02-
dc.identifier.urihttps://repository.uksw.edu//handle/123456789/36627-
dc.description.abstractTujuan penelitian ini yaitu mengembangkan media video interaktif di SD 3 Kaloran. Metode penelitian yang digunakan yaitu pengembangan Research and Development (R&D). Penelitian ini berfokus pada pengembangan media video interaktif untuk meningkatkan hasil belajar metematika kelas IV. Model penelitian yang digunakan yaitu model ADDIE yang memiliki 5 tahapan proses yakni Analysis, Design, Development, Implementation, Evaluation. Jenis penelitian yang digunakan adalah data kualitatif dan kuantitatif. instrumen yaitu yang digunakan yaitu : (1) Dokumentasi, (2) Angket, dalam penelitian ini berupa kegiatan uji coba dan lembar validasi yang diniliai oleh ahli media, ahli materi dan Bahasa. Berdasarkan hasil uji kelayakan penguji ahli media Lembar validasi ahli mencakup ahli materi 70% kategori tinggi, media 80% kategori tinggi, dan bahasa 83% kategori sangat tinggi dan dinyatakan valid. Sedangkan hasil keefektifan dilakukan melalui uji-t didapatkan hasil nilai signifikasi (2-tailed) adalah 0,000 < 0,05. Beraasrkan hasil uji media video interaktif efektif dan layak dalam meningkatkan hasil belajar siswa kelas IV SD 3 Kaloran. Kata Kunci: Media Interaktif, matematika, hasil belajarid
dc.description.abstractThe aim of this research is to develop interactive video media at SD 3 Kaloran. The research method used is Research and Development (R&D). This research focuses on developing interactive video media to improve fourth grade mathematics learning outcomes. The research model used is the ADDIE model which has 5 process stages, namely Analysis, Design, Development, Implementation, Evaluation. The type of research used is qualitative and quantitative data. The instruments used are: (1) Documentation, (2) Questionnaire, in this research in the form of trial activities and validation sheets which are assessed by media experts, material and language experts. Based on the results of the feasibility test for media expert examiners, the expert validation sheet includes 70% material experts in the high category, 80% in the media in the high category, and 83% in the language in the very high category and is declared valid. Meanwhile, the effectiveness results were carried out using the t-test, the significance value (2-tailed) was 0.000 < 0.05. Based on the test results, interactive video media is effective and feasible in improving the learning outcomes of class IV students at SD 3 Kaloran. Keywords: Interavtive Media, Mathematics, Learning Outcomesen
dc.language.isoiden_US
dc.subjectMedia Interaktifen_US
dc.subjectMatematikaen_US
dc.subjectHasil belajaren_US
dc.titlePengembangan Video Interaktif materi Bangun Datar untuk meningkatkan Hasil Belajar siswa kelas IV Sekolah Dasaren_US
dc.typeThesisen_US
uksw.facultyFakultas Keguruan dan Ilmu Pendidikanen_US
uksw.identifier.kodeprodiKODEPRODI86206#Pendidikan Guru Sekolah Dasar-
uksw.identifier.nidnNIDN0616099001-
uksw.identifier.nimNIM292018054-
uksw.programPendidikan Guru Sekolah Dasaren_US
Appears in Collections:T1 - Primary School Teacher Education

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