Please use this identifier to cite or link to this item: https://repository.uksw.edu//handle/123456789/37322
Title: Pengembangan Game Edukasi Berbasis Wordwall pada Pembelajaran Pendidikan Pancasila untuk Menumbuhkan Sikap Berkebhinekaan Global pada Siswa SD
Authors: Sahar, Atik Alfi
Keywords: berkebhinekaan global, , , ,;game edukasi;pendidikan pancasila;sekolah dasar;wordwall;educational games;elementary school;global diversity;pancasila education
Issue Date: 2-Jun-2025
Abstract: Penelitian ini bertujuan untuk mengembangkan media pembelajaran berupa game edukasi berbasis Wordwall pada mata pelajaran Pendidikan Pancasila materi keberagaman untuk menumbuhkan sikap berkebhinekaan global pada siswa sekolah dasar. Metode yang digunakan dalam penelitian ini adalah Research and Development (R&D) model Sukmadinata dengan tahapan: studi pendahuluan, pengembangan, dan pengujian. Model pengembangan yang digunakan yaitu model ASSURE. Subjek penelitian adalah siswa kelas IV SD di gugus Kecamatan Pabelan. Produk media yang dikembangkan berupa kombinasi boardgame fisik dan aktivitas digital melalui platform Wordwall. Hasil validasi dari ahli materi, media, dan desain pembelajaran menunjukkan bahwa media sangat layak digunakan. Analisis data hasil uji coba menggunakan uji Kruskal Wallis. Uji coba terbatas dan luas menunjukkan bahwa penggunaan media ini dapat meningkatkan pemahaman siswa terhadap nilai-nilai keberagaman serta menumbuhkan sikap toleran, empati, dan menghargai perbedaan. Media juga dapat meningkatkan partisipasi aktif siswa dalam proses pembelajaran.
This study aims to develop a learning media in the form of an educational game based on Wordwall for the Pancasila Education subject, specifically on the topic of diversity, to foster global diversity attitudes among elementary school students. The research method used is Research and Development (R&D) following the Sukmadinata model, which consists of three stages: preliminary study, development, and testing. The development model applied is the ASSURE model. The research subjects were fourth-grade students in elementary schools within the Pabelan district cluster. The developed media product combines a physical boardgame and digital activities via the Wordwall platform. Validation results from subject matter experts, media experts, and instructional design experts indicated that the media is highly feasible for use. Data analysis from the trials used the Kruskal-Wallis test. Both limited and large-scale trials showed that the use of this media can improve students’ understanding of diversity values and foster tolerant, empathetic, and respectful attitudes toward differences. The media also enhances students’ active participation in the learning process
URI: https://repository.uksw.edu//handle/123456789/37322
Appears in Collections:T1 - Primary School Teacher Education

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T1_292021062_Isi.pdf
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