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https://repository.uksw.edu//handle/123456789/37336
Title: | Pengembangan Media Pembelajaran Petualangan Si RAMA Dengan Augmented Reality Untuk Meningkatkan Literasi Sains Siswa Sekolah Dasar |
Authors: | Wijayanti, Lusiana Arie |
Keywords: | pengembangan;media augmented reality;literasi sains |
Issue Date: | Jun-2025 |
Abstract: | Literasi sains merupakan kompetensi penting abad ke-21, namun kemampuan siswa
Indonesia dalam aspek ini masih rendah. Berdasarkan hasil PISA, Indonesia berada
di peringkat ke-68, dengan hanya 34,16% siswa mencapai level 2, jauh di bawah
rata-rata OECD sebesar 75,51%. Salah satu faktor penyebabnya adalah kurangnya
variasi media pembelajaran yang digunakan guru. Penelitian ini bertujuan untuk
mendeskripsikan proses pengembangan, validitas, keefektifan, dan kepraktisan
media Petualangan Si RAMA Dengan Augmented Reality dalam meningkatkan
literasi sains siswa SD. Penelitian menggunakan metode Research and
Development (R&D) dengan model ADDIE. Tahapan dalam penelitian
pengembangan ini mencakup identifikasi potensi dan masalah, analisis,
perancangan produk, pengembangan desain dan validasi produk, revisi produk, uji
coba produk, serta evaluasi. Hasil validasi menunjukkan skor sangat tinggi dari ahli
materi (90%), desain pembelajaran (94%), dan media (95 Efektivitas media terlihat
dari hasil uji T Test yang menghasilkan nilai sig. sebesar 0.000, yang lebih kecil
dari 0.05, yang menunjukkan bahwa media ini efektif meningkatkan literasi sains.
Penilaian kepraktisan dari siswa mencapai 89% dan dari guru 92%, keduanya
masuk dalam kategori sangat praktis. Dengan demikian, media ini layak digunakan
sebagai alternatif pembelajaran yang inovatif untuk mendukung peningkatan
literasi sains di sekolah dasar Science literacy is an important 21st century competency, but Indonesian students' ability in this aspect is still low. Based on PISA results, Indonesia is ranked 68th, with only 34.16% of students reaching level 2, far below the OECD average of 75.51%. One of the factors causing this is the lack of variety of learning media used by teachers. This study aims to describe the development process, validity, effectiveness, and practicality of the Adventure of Si RAMA with Augmented Reality media in improving the science literacy of elementary school students. The research used the Research and Development (R&D) method with the ADDIE model. The stages in this development research include identification of potential and problems, analysis, product design, design development and product validation, product revision, product trials, and evaluation. The validation results showed very high scores from material experts (90%), learning design (94%), and media (95 The effectiveness of the media is seen from the T Test results which resulted in a sig. value of 0.000, which is smaller than 0.05, which indicates that this media is effective in improving science literacy. Practicality assessment from students reached 89% and from teachers 92%, both of which were in the very practical category. Thus, this media is worth using as an innovative learning alternative to support the improvement of science literacy in elementary schools. |
URI: | https://repository.uksw.edu//handle/123456789/37336 |
Appears in Collections: | T1 - Primary School Teacher Education |
Files in This Item:
File | Description | Size | Format | |
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T1_292021092_Judul.pdf | 285.18 kB | Adobe PDF | View/Open | |
T1_292021092_Isi.pdf Until 9999-01-01 | 770.39 kB | Adobe PDF | View/Open | |
T1_292021092_Daftar Pustaka.pdf | 238.53 kB | Adobe PDF | View/Open | |
T1_292021092_Lampiran.pdf Until 9999-01-01 | 4.77 MB | Adobe PDF | View/Open | |
T1_292021092_Formulir Pernyataan Persetujuan Penyerahan Lisensi dan Pilihan Embargo.pdf Until 9999-01-01 | 1.05 MB | Adobe PDF | View/Open |
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