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Title: | Utilizing Videogames to Shape Good Social Members: a Critical Media Literacy Perspective |
Authors: | Kristono, Lany |
Keywords: | video games;critical media literacy;power and information;ideology |
Issue Date: | Nov-2013 |
Publisher: | Faculty Language and Literature of Satya Wacana Christian University - Widya Sari Press |
Abstract: | Videogames have been considered to be one reason behind the increasing violence in today's life. However, considering that they seem to be an inseparable part of the young generation's life and that as a form of popular culture they are a site of contestation between the dominant and subordinate cultures, this paper would like to dig out how videogames can be manipulated as a medium to create good social members. To reach the objective, critical media literacy would be utilized because it enables viewers and learners to independently question exposed information in the dominating media culture at present; thus to be critical users of a popular culture product |
Description: | The 7th International Seminar 2013 “Language Policy and Planning: What are the Issues?” Salatiga, November 20 – 21, 2013 ; p. 180 – 185 |
URI: | http://repository.uksw.edu/handle/123456789/4231 |
ISBN: | 978-979-1098-46-3 |
Appears in Collections: | The 7th International Seminar 2013 "Language Policy and Planning: What are the Issues?" |
Files in This Item:
File | Description | Size | Format | |
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PROS_Lany Kristono_Utilizing Videogames to Shape_abstract.pdf | Abstract | 457.72 kB | Adobe PDF | View/Open |
PROS_Lany Kristono_Utilizing Videogames to Shape_fulltext.pdf | Full text | 298.11 kB | Adobe PDF | View/Open |
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